Just want to start by saying I am not pointing fingers at any company in particular but at the gaming industry as a whole. Too many times I have heard from co-workers: ' I wish I could do this, but I don't have the time until the next milestone', 'I cannot do that because we don't have the licences to do it', 'I won't put this feature in the game, I was told it's too ambitious', ' I cannot try that art style, because it's too different from what is out there', 'I cannot even think of doing what the community wants, the client doesn't like that idea'... And so on. Myself I had ideas rejected, even if it's totally what the game community was asking for and for various reasons, sadly most of the time the game didn't do as well as it should have (here again not only talking for myself but for many dev friends).
It's something that always bugged me a tad, for players that are interacting in the community and they blame game devs when sh** hits the fan. But I'd like to tell those people, we are with you, we do read you and we listen and most of us devs being gamers at heart we only want to deliver quality games that you will be thrilled about but truth is, sometimes it's just not possible. Because we have many restrictions to our creativity. Many times we get so excited and hyped and enthusiastic about our tasks at work and after a meeting we go back to our desk pouting (just saying pouting but we don't really pout, well we do but from the inside!)
I have seen friends moved from a company to another, not because they didn't like the project or the people there but because they were awesome people with exploding creativity that was only asking to get out. Some amazing skills that were just sitting there and they were hungry to do more and give the players the game they wanted.
I wish sometimes we would give all those talented people a voice, more budget and for others around them to be a tad more open minded as well.
What do you guys think?
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